

Let the chest rise fully between compressions. Compress their chest at a rate of least 100 times per minute. With the heel of the hands and straight elbows, push hard and fast in the center of the chest, slightly below the nipples. Place one of your hands on top of the other and clasp them together. Keep monitoring their breathing and perform CPR if they stop breathing.

Instead, if they do not seem to have a spinal injury, place them in the recovery position. If someone is unconscious but still breathing, do not perform CPR. If you do not hear breathing, or you only hear occasional gasps, begin CPR. Place your ear next the person’s mouth and listen for no more than 10 seconds. If it is not loose, trying to grasp it may push it farther into the airway. Open their mouth and check for any obstruction, such as food or vomit. Tilt their head back slightly by lifting their chin. Place the person carefully on their back and kneel beside their chest. Place the person on their back and open their airway People can find these in offices and many other public buildings. If possible, ask a bystander to go and search for an AED machine. If they are not responding, call 911 or ask a bystander to call 911 before performing CPR. Do they need help? Tap their shoulder and shout, “Are you OK?” Preparation stepsīefore performing CPR on an adult, use the following preparation steps:įirst, check the scene for factors that could put you in danger, such as traffic, fire, or falling masonry. But was hoping I'd see some improvements.There are two main stages to CPR: the preparation stage and the CPR stage. Mind you, the video was more aimed towards N64 playability. Made absolutely no change in the slowdowns lol.

Tried overclocking following this video's instructions. Guess I'll be looking into overclocking the pi and see if that makes any improvements xD Can confirm the ingame slowdowns do not happen. This really isn't that big of a deal but I'm in too deep now xD I might try it out on original hardware just to see. I watched a youtube video of someone navigating the town smoothly so I'm not sure if its vanilla hardware issues or pi issues lol. I turned on the retroarch's fps rate and it's showing an average of high 50s to 60 even in the sections where theres game slowdown. While in game you can bring up the retroarch quick menu then go to options, then go to PSX CPU Clock and change it from there.Īhhh, had the wrong fps counter. The default was set at 57 and I bumped it up to 70 and then the slowdowns went away. All I had to do was change the PSX CPU Clock speed in retroarch. While I didn't find an answer here I stumbled onto a solution that worked while also trying to get Parasite Eve II to work. Linking ihavegreatcraps's comment from below Any suggestions would be much appreciated! I'm currently trying to play the games off of a Raspberry Pi 3B on retropie using the lr-pcsx-reamrmed emulator. I'm sort of at a loss of what else to troubleshoot to get the game running more smoothly. Tried changing the file permissions to 0777 but to no avail. I have tried placing them in one by one and switching from lowercase to upper case on the file names but none of them seem to fix the slowdowns on Bof4. The BIOS files I'm using are psxonpsp660.bin, scph101.bin, scph7001.bin, scph5501.bin, scph1001.bin. I have the BIOS files placed in the \\RETROPIE\bios directory. I also don't believe these types of slowdowns were occurring on original hardware. Normally the FPS runs steady at 30fps but often times drops to 19fps in those scenarios. I seem to get the slowdowns when there are a lot of environment or buildings on screen. Hello, getting some frame droppage while playing Breath of Fire IV on lr-pcsx-reamrmed.
